Brothers Arturo and Roy Ambriz take the artwork of cease movement and their love of fantasy-horror into new realms with “I am Frankelda,” debuting on Netflix June 12.
Set in Mexico within the late 1800s, the story facilities on Francisca, a gifted author of darkish tales and fantastical characters. However after her mom dies, she should dwell together with her inflexible grandmother, who forces her to dwell by her guidelines. However as she grows right into a younger girl, it’s clear that her creativeness and want to put in writing tales has by no means been suppressed. And the monsters she has created are actual — guided by Herneval, a prince trapped between goals and nightmares, Francisca finds her voice – Frankelda – and reclaims her energy as a storyteller as she helps Herneval defeat the evil forces aspiring to take down his world.
“I am Frankelda” makes use of essentially the most intricate and visually beautiful cease movement in a story of empathy, dedication and feminine empowerment. Whereas the core of stop-motion animation is its hand-wrought look, extra is extra with the look of “I am Frankelda” — extra texture, extra ornamentation, extra to see in each body.
“My brother Roy and I have always loved physical objects,” says Arturo on a Zoom name from their base in Mexico Metropolis — certainly, they’re sitting on a sofa with fashions of Frankelda and Herneval on a desk in entrance of them, gloriously tactile sculptures of their design and execution. “When we were kids, we were obsessed with playing with toys and going to the theater and doing handcrafts. We were never that much drawn into video games or digital experiences. We really enjoy working with our hands, feeling textures.”
He provides: “Roy was crazy as a kid, because when he received a toy, he had to watch it from every angle and approve if it looked like the real character or if it didn’t — and when the toy wasn’t properly detailed, he would grab any materials he had in the house to correct them, and then build dioramas. We played with toys every day, so a common scenario for us was, for example, watching ‘Space Jam’ on TV for the 100th time, and at the same time playing with the toys, trying to reenact every scene. So when we decided to study filmmaking, it was very natural for us to go to the path towards stop motion, creating puppets, building sets, lighting them, thinking about the writing and the way each character would be expressed. So, for us doing this kind of film and creating stop motion, it’s just the way in which we have professionalized what we have been doing since we were very young kids.”
“I am Frankelda” marks an historic milestone as Mexico’s first-ever feature-length stop-motion manufacturing, developed and produced by the Ambriz brothers at their Mexico Metropolis-based studio, Cinema Fantasma.
The story of Frankelda mimics the brothers’ personal story, says Roy.
“I think that this is a really personal story for us. It could be almost biographical, because while we were writing the script, we were living very similar situation that Frankelda faces. There were a lot of producers who told us that we would not be able to produce our own film, to create our own stuff. They told us that we should quit our dreams,” he says.
However the brothers continued. “We were really frustrated, and we were really angry, and we decided to give that frustration to Frankelda, and it was a relief for us as authors, because we could start a healing process.” With Herneval, “he’s a prince in which his own world is falling apart, he feels responsible to save his friends, his family, and to save the world, and I think that that’s how Arturo and I feel with a stop motion studio in Mexico, because every day it’s really difficult,” Roy says. How are we going to pay the lease, pay our artists? He says, “We have been living in that style of life for 15 years now, in which every day it feels that the dream is going to fall apart, but somehow, with the help of really talented friends and artists, we managed to keep going. I think that those different elements were the key points in creating this tale, and also it was a way for us to tell the world, and young artists, you should follow your dreams, and you are valuable as an author, as a creator, and nobody can tell you that you cannot follow your dreams.”
“I am Frankelda” additionally options unique songs, like a basic musical. But it surely’s no Disney — and even Tim Burton-ish — with the primary characters from the world of nightmares and a younger girl battling for acceptance with a creature that appears like a mashup of a phoenix, cat and pirate by her aspect, and falling in love, too.
“First of all, we absolutely adore musicals, and going to the theater and watching musicals,” says Roy, “but what always amazes us is when we are able to take a backstage tour or see the wardrobe in the museum, you see all these details in each stage and in the decision behind each fabric.”
Cloth and silhoutte work collectively onstage to provide audiences a direct grasp of who a personality was. “We really wanted to do that work on a silhouette, in which you could have the characters to be very recognizable. One is blue, the other one is red, the antagonist is green, so it’s very obvious, and in the shapes, but when you go into a close or a medium shot, you have all this detail that is informing you of the story and the background of each character, if they are from high class, middle class, low class, if they are aspiring to be higher than they currently are, or if they are playing down their role for their position. At the same time we wanted to keep, despite all that detail, the characters’ faces as simple and as cartoonish as possible,” Roy says.
“We’re very aware of the fact that sometimes stop motion could be alienating, or could be like so much to handle, because of all that detail, and the way it’s kind of creepy, but if you balance it with these faces, which are very broad and big eyes and very specific features, you are able to mix both worlds,” he provides.
They have been impressed by the nineteenth century illustrator and engraver Gustave Doré. “His engravings are breathtaking because they feel like enormous monumental spaces being taken over by nature and by creatures of all sizes, so his art gives you a sense of walking into a place that only exists in your nightmares,” says Roy. “So we created a world of monsters, which is not what we have seen on film. We wanted to make a high culture of monsters, a very refined culture in which they have fragrances and cuisine and architecture. We wanted to give that kind of renaissance feeling to the overall world building.”
Herneval and his dad and mom — the king and queen — convey tales and nightmares to the bodily world by way of music and vibrations, utilizing a ravishing harp that appears like a spider net, which can be impressed by a “fountain that can be found in the Museum of Anthropology in Mexico City,” says Arturo.”There’s this type of nice trunk that connects to a ceiling and waterfalls, it’s lovely.”
On the manufacturing’s largest, that they had about 120 folks engaged on the mission. At first, they created the faces of Frankelda, Herneval and different characters by hand. “We created molds, and then we casted them using resin. That’s how the series was made, and this was how the film started,” says Roy. “But later on, we learned how to do digital sculpting, and we incorporated a lot of 3D printing for sets and for the newest characters, but it was a process, and it’s always a balance. Even though you 3D print a face, it was painted by hand, and all the little feathers were glued and pasted by hand, and wardrobe was hand-tailored. So I think that a balance between the digital world and the physical world, just like the Frankelda — the two worlds that work together — was the key element in order to manage productions such as complex as this one.”
For the brothers, all of it comes again to pure creativeness. “When you make a live-action feature, well, mostly you cast humans, so we have all the same features, despite our race or gender. But the advantage of making stop motion and of having these puppets is that you can have an elephant and an insect speaking and interacting, so we really try to create that different scale and that difference in color, in texture. When we go to museums, and we see the sculptures, we would love them for them to move. We would love to see Degas’ ballerina moving and at the same time we would love some experimental piece to start moving around — or what would happen if a Van Gogh character could come out of the of the canvas? What would its texture be?” says Arturo.
“So, for us, making these kind of films is like an amazing experience.”



