After a few years engaged on music movies (with clips for Eminem, Pink Floyd, Robbie Williams, Amy Lee, Lindsey Stirling, Sebastián Yatra and Zooey Deschanel’s band, She & Him), and greater than 10 years devoted particularly to paper-based animation, Italian director Stefano Bertelli felt it was time to cease creating just for others and doing commissioned tasks and begin making what he refers to as “deeply personal projects.”
“Spacetime Chronicles” positively suits into that class. This 71-minute movie that marks Bertelli’s characteristic debut (he directed a paper animated characteristic movie earlier than, however refers to it extra as a take a look at or gateway challenge), “Spacetime Chronicles” is a visible journey by way of the thoughts of Fred, misplaced in limbo, guided by a cat who acts as his conscience.
A surreal, dreamlike story that follows the inside journey of a person, suspended between actuality and dreamspace, had Annecy creative director Marcel Jean praising “its surrealist style, along with its DIY approach that bring Michel Gondry and his dream films to mind.” Counting on bricolage, this papercraft stop-motion is, based on Jean, “a genuine technical masterpiece.”
Boarded by Paris-based Urban Sales forward of Annecy, it’s some of the eye-catching titles of the Contrechamps choice at this yr’s competition. Forward of the occasion, Selection spoke to Bertelli in regards to the making of this singular characteristic.
How did you method this feature-length challenge, absolutely animated in stop-motion?
Cease movement itself has at all times been a part of me since my very first brief movie, “Rapid Eyes Movements,” again in 1999. However the paper world — the development of complete paper units and environments — solely actually started for me round 2014.
I’ve at all times cherished unbiased cinema from the Nineties and early 2000s, movies like “Donnie Darko,” “Clerks,” “Memento” and “Enter the Void” by Gaspar Noé, in addition to the music movies of Michel Gondry, and I’ve at all times been drawn to psychological and author-driven storytelling, movies that enter straight into the thoughts of a personality.
The origin of “Spacetime Chronicles” truly got here from a music video I directed for Camel Power Club. The central picture was an airliner, one thing that, like life itself, experiences highs, lows and turbulence. The idea was additionally related to my fascination with investigations, particularly documentary sequence targeted on airplane crashes and aviation mysteries.
From that music video, the challenge advanced first into a brief movie after which steadily right into a characteristic, though in the beginning I didn’t but have a whole screenplay. A lot of the story took form progressively throughout manufacturing itself.
Are you able to elaborate on the paper-based approach you selected to create this characteristic? How does this hook up with your narrative?
Once I began engaged on “Spacetime Chronicles,” one of many first questions I requested myself was: why paper? It wasn’t sufficient for it to easily be my ordinary visible type. Even for somebody who doesn’t know my background, the movie wanted to justify this alternative by itself.
Over time I noticed that paper naturally mirrored the instability of the characters and the world round them. It will probably bend, tear, burn and collapse very simply, and that vulnerability turned a part of the storytelling itself.
On the identical time, paper has one thing direct and important about it. It reduces photographs to easy types, with out realism changing into too dominant. That simplicity was necessary as a result of the movie offers with themes like reminiscence, id, uncertainty and the concept that life is continually shifting and inconceivable to completely management.
Even the environment of the music follows this path — the sensation of one thing suspended between the sky and the bottom, intimate but additionally infinite, like a paper world that would disappear at any second.
What challenges did this stop-motion, paper-based animation suggest?
The principle issue was precisely the fragility I discussed earlier than, as a result of that fragility always creates technical limitations. Paper isn’t malleable like clay: it’s inflexible, it bends simply, and its actions are a lot much less pure, particularly when working with three-dimensional objects.
Over time I developed totally different strategies to beat these limits. In lots of circumstances I exploit sequences of fashions constructed one after the other to simulate motion, or I work with excessive sluggish movement and approaches that aren’t strictly related to conventional stop-motion animation. In the long run, the movie can be a mixture of all my earlier expertise in video manufacturing.
One other advanced facet was not solely the animation itself, but additionally the development of the units. Many environments have been giant constructions constructed as single blocks, reminiscent of the inside of the airliner. To assist them we wanted robust inside frameworks together with all of the hidden technical techniques behind them: stepper motors, robotics, LED wiring and mechanical techniques used to help sure animated actions.
On this course of, Riccardo Orlandi was basic. I met Riccardo throughout one among my first newbie horror movies within the early 2000s. We have been fully self-taught, like many younger folks beginning out by making horror motion pictures with pals pretending to be actors. Aside from a digicam, we mainly had no gear in any respect. Riccardo instantly turned crucial. I nonetheless bear in mind him constructing a selfmade dolly utilizing steel sheets and a skateboard to create cinematic digicam actions. We continued our collaboration, and later we based our personal manufacturing firm, Seenfilm.
Stefano Bertelli (left), Riccardo Orlandi (proper) with a ‘Spacetime Chronicles’ set
Credit score: Stefano Bertelli
Since then we have now at all times labored collectively, and he developed an enormous quantity of expertise as a result of we always discovered ourselves coping with conditions we had by no means encountered earlier than. He’s my artistic associate on the movie, however our collaboration goes again a lot earlier, to the years after we labored collectively on live-action units.
In some methods Riccardo represents the extra analog facet of the challenge, whereas I’m extra related to the technological facet — cameras, computer systems and digital instruments. However in actuality we assist one another with every little thing. We’re solely two folks, however very coordinated.
How lengthy did it take to supply this piece, what number of sheets of paper did you utilize, and do you recall what number of firecrackers on your explosions you fired?
It took me round 4 or 5 months to finish the movie, though not repeatedly, as a result of throughout that interval we have been additionally engaged on music movies and different commissioned tasks.
I actually couldn’t say precisely how a lot paper was used. At this level we order supplies always and repeatedly, so it’s troublesome to maintain observe of it, but when I needed to estimate, most likely a number of thousand sheets in 100×70 cm (39×27 inches) format.
Once I determined to introduce excessive sluggish movement within the movie, one of many first concepts was related to explosions: one thing extraordinarily quick and violent that would instantly be frozen in time.
However most likely the scenes that gave me the best satisfaction are those contained in the airplane whereas it overturns: objects flying by way of the cabin, the sunshine getting into by way of the home windows and creating lifelike shadows throughout the interiors. In these moments the movie virtually feels actual, although every little thing is completely manufactured from paper. This method with sluggish movement additionally gave the movie a extra dramatic high quality.
How has this movie related with audiences to this point? What suggestions have you ever obtained?
There’s an episode from the Brussels premiere that also makes me smile. I used to be sitting anonymously within the final rows, precisely as I needed to be. On the finish of the screening, everybody was leaving the theater with a small paper card used to fee the movie from one to 10. Close to the exit, in a dimly lit nook, there was a small desk the place folks stopped to fill them out. At one level I observed a person taking a pen and beginning to write his vote. I couldn’t resist. I slowly moved nearer and nearer, virtually pulled towards that little piece of paper. Ultimately I noticed the rating: 10 out of 10.
By that time I used to be standing so shut that the person inevitably turned towards me with a suspicious look. I checked out him emotionally and easily mentioned: “Thank you.” Then we each began laughing. That’s precisely why I want folks to not know I’m within the theater. I would like that form of response — spontaneous, instinctive, unfiltered.
What’s animation for you as a medium?
I’m not an animation fanatic within the strict sense of the time period. I like cinema in a broader means — unbiased movies, documentaries. The animated works that really stayed with me are primarily author-driven movies: Hayao Miyazaki, after all, but additionally “Waltz with Bashir,” “Persepolis,” and “A Town Called Panic.” Movies that use animation not as a style, however as a necessity, as the one attainable method to specific a sure concept.
I come from reside motion and music movies. At a sure level, budgets turned so restricted that I now not felt capable of specific myself correctly. I’m not talking solely about cash — I’m talking about psychological house. Some concepts are costly by nature, and within the music video world, even reaching a robust visible high quality on set already requires a medium-to-high price range, not to mention trying one thing narratively bold.
So I made a decision to construct my very own paper world. A world the place I can develop any concept, so long as I respect its inside guidelines. Animation gave me precisely that: a freedom that the true world would by no means have allowed me to have.


